A top-down shooter whose enemy builds a model of how you move and aims where you are about to be. Every panel around the arena is reading that model live while you play.
Nothing is uploaded and nothing is stored. The model of you exists only while this tab is open; closing it destroys it. No account, no tracking, no analytics, no network requests at all.
Plain ES modules, no framework and no build step. The 3‑D is drawn by hand on a 2‑D canvas and the network is about a hundred lines of arithmetic. Every room is generated from a seed rather than authored.
Each bar is how far past something that learned nothing it got. Zero means no better than the obvious answer.
What it is given, two hidden layers, and the six decisions it makes. Live. There is no second model anywhere.
Frames of you watched, and the kills the whole thing turns on.